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    Home»Gaming»Silksong patch adds PS5 controller support, squashes bugs
    Silksong patch adds PS5 controller support, squashes bugs
    Gaming

    Silksong patch adds PS5 controller support, squashes bugs

    gvfx00@gmail.comBy gvfx00@gmail.comOctober 15, 2025No Comments3 Mins Read
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    Hollow Knight: Silksong now compatible with DualSense Edge controllers

    Silksong's key art. Image: Team Cherry

    Hollow Knight: Silksong version 1.0.28891 is now live. The latest patch for Team Cherry’s game, released Monday, adds DualSense Edge controller compatibility, along with improved controller support on Mac, and a feature that automatically pauses the game if a controller disconnects, preventing moments of frustration due to signal loss or dead batteries.

    Additionally, the new update features some bug fixes. Several issues resulting in players falling or being dragged out of bounds have been fixed, and multiple bugs found in boss fights and other enemy encounters have been remedied.

    Hollow Knight: Silksong‘s 1.0.28891 patch notes are listed in full below:

    • Added support for DualSense Edge controllers.
    • Improved support for various controllers on Mac.
    • Game now pauses when the controller disconnects.
    • Fixed various smaller controller issues (more fixes to come in future).
    • Fixed remaining instance of certain players getting stuck cursed while in the late game.
    • Fixed Curveclaw not reacting to Hunter down-stab.
    • Fixed rare instances of being able to air dash and double jump when not intended.
    • Fixed several out of bounds situations.
    • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
    • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
    • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
    • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
    • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
    • Slight increase to Sharp Dart and Cross Stitch damage.
    • Updated damage scaling on Rune Rage to match other Silk Skills.
    • Slight decrease to Thread Storm damage at higher needle levels.
    • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
    • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
    • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
    • Fixed rare instance of Second Sentinel becoming rotated when defeated.
    • Fixed additional case of Seth sometimes getting out of bounds and not returning.
    • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
    • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
    • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
    • Fixed issues when consuming a Silkeater while in water.
    • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
    • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
    • Various smaller fixes and tweaks.

    Though the update does have a few balance changes, they’re minimal. The update itself is small enough that developer Team Cherry didn’t even post it on the developer’s blog, just the game’s Steam page, so players who are still hoping for more balance changes may have to wait until the next patch to see if their hopes will be fulfilled.



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