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    Home»Gaming»All Phasmophobia Difficulty Levels And Differences Explained
    All Phasmophobia Difficulty Levels And Differences Explained
    Gaming

    All Phasmophobia Difficulty Levels And Differences Explained

    gvfx00@gmail.comBy gvfx00@gmail.comJuly 6, 2026No Comments7 Mins Read
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    Phasmophobia offers five preset difficulty options, plus a custom and challenge mode, for you to choose from. But these difficulty levels don’t simply dictate how aggressive the ghost will be; they also influence critical aspects such as how much official evidence you can gather, how quickly your Sanity drains, the number of cursed possessions, how long (if any) set-up time you get, and, most importantly, your rewards.

    That doesn’t mean you should jump to Insanity, the hardest preset difficulty level in Phasmophobia, as soon as you have a few successful contracts. Beginners should start on Amateur mode, where you’re offered a bit more leniency. Then, once you begin leveling up, unlocking higher-tier equipment, and becoming more comfortable gathering evidence, escaping the ghost, and identifying unique ghost abilities, you should gradually increase your difficulty level.

    Higher difficulty levels, like Nightmare and Insanity, are when a lot of Phasmophobia’s tips and tricks are particularly important to know, as investigations are much more challenging and the ghosts more lethal–with some difficulty levels offering only one or two pieces of official evidence. But once you graduate to these higher levels and can complete these contracts successfully with ease, the rewards are huge, with Insanity offering a x6 multiplier on your normal cash and experience payout. If you’re feeling particularly brave, you can adjust Custom settings to take on the game’s Apocalypse Challenges.

    Below, we break down all the available difficulty options in Phasmophobia, including the player level required to unlock them, their settings, and reward multipliers.


    In This Article


    • Amateur
      • Amateur player settings
      • Amateur ghost settings
      • Amateur contract settings
    • Intermediate
      • Intermediate player settings
      • Intermediate ghost settings
      • Intermediate contract settings
    • Professional
      • Professional player settings
      • Professional ghost settings
      • Professional contract settings
    • Nightmare
      • Nightmare player settings
      • Nightmare ghost settings
      • Nightmare contract settings
    • Insanity
      • Insanity player settings
      • Insanity ghost settings
      • Insanity contract settings
    • Challenge Mode
    • Custom
    • Apocalypse Challenges
      • Apocalypse player settings
      • Apocalypse ghost settings
      • Apocalypse contract settings

    Table of Contents

    Toggle
    • Amateur
      • Amateur player settings
      • Amateur ghost settings
      • Amateur contract settings
    • Intermediate
      • Intermediate player settings
      • Intermediate ghost settings
      • Intermediate contract settings
    • Professional
      • Professional player settings
      • Professional ghost settings
      • Professional contract settings
    • Nightmare
      • Nightmare player settings
      • Nightmare ghost settings
      • Nightmare contract settings
    • Insanity
      • Insanity player settings
      • Insanity ghost settings
      • Insanity contract settings
    • Challenge Mode
    • Custom
    • Apocalypse Challenges
      • Apocalypse player settings
      • Apocalypse ghost settings
      • Apocalypse contract settings
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    Amateur

    Beginners, start here.

    Amateur is unlocked for all players immediately. This difficulty level is best for beginners as it offers a long set-up time (how long you get before the ghost can hunt), long grace period (cooldown between hunts), and short hunt duration. Sanity pills also restore a lot of sanity and you can regain half of your lost equipment if you die.  

    Amateur player settings

    Reward multiplier (cash and experience) x1
    Insurance 50%
    Starting sanity 100
    Sanity Pill restoration  40%
    Sanity drain speed 100%
    Sprinting On
    Player speed 100%
    Flashlights On
    Lose items and consumables On

    Amateur ghost settings

    Ghost speed 100%
    Roaming frequency Medium
    Changing favorite room No chance
    Activity level High
    Event frequency Low
    Friendly ghost Off
    Grace period 5 seconds
    Hunt duration Low
    Kills extend hunts Off
    Evidence given 3
    Fingerprint chance 100%
    Fingerprint duration 120 seconds

    Amateur contract settings

    Set-up time 300 seconds
    Weather Random
    Doors starting open  None
    Number of hiding places Very high
    Sanity monitor On
    Activity monitor On
    Fuse box at start of contract On
    Fuse box visible on map On
    Cursed Possessions quantity 1
    Cursed Possession #1 Random

    Intermediate

    Phasmophobia Intermediate difficulty screen on difficulty menu
    Once you feel a bit more comfortable, move up a level.

    Intermediate difficulty is unlocked at player level 10 and is best for those who have outgrown Amateur, but are still learning the ropes. This standard-level mode offers an average set-up time, hunt grace period, and hunt duration. In addition, sanity pills restore some sanity, but the fuse box starts off, there are fewer places to hide, and you’ll only regain some of your lost equipment if you die.

    Intermediate player settings

    Reward multiplier (cash and experience) x2
    Insurance 25%
    Starting sanity 100
    Sanity Pill restoration  35%
    Sanity drain speed 150%
    Sprinting On
    Player speed 100%
    Flashlights On
    Lose items and consumables On

    Intermediate ghost settings

    Ghost speed 100%
    Roaming frequency Medium
    Changing favorite room No chance
    Activity level Medium
    Event frequency Medium
    Friendly ghost Off
    Grace period 4 seconds
    Hunt duration Medium
    Kills extend hunts Off
    Evidence given 3
    Fingerprint chance 100%
    Fingerprint duration 120 seconds

    Intermediate contract settings

    Set-up time 120 seconds
    Weather Random
    Doors starting open  Low
    Number of hiding places High
    Sanity monitor On
    Activity monitor On
    Fuse box at start of contract Off
    Fuse box visible on map On
    Cursed Possessions quantity 1
    Cursed Possession #1 Random

    Professional

    Phasmophobia Professional difficulty screen on difficulty menu

    Unlock at player level 20, Professional is for those who feel pretty comfortable in their ghost hunting abilities, but still have some trouble identifying a ghost without evidence. On this difficulty level, the ghost’s room can change (albeit rarely), there’s no set-up time, hunts are longer, and the grace period between hunts is shorter. In addition, there are much fewer hiding places, you’ll lose all your equipped items when you die, and the fuse box will always be off when you start a contract.

    Professional player settings

    Reward multiplier (cash and experience) x3
    Insurance None
    Starting sanity 100
    Sanity Pill restoration  30%
    Sanity drain speed 200%
    Sprinting On
    Player speed 100%
    Flashlights On
    Lose items and consumables On

    Professional ghost settings

    Ghost speed 100%
    Roaming frequency High
    Changing favorite room Low
    Activity level Low
    Event frequency Medium
    Friendly ghost Off
    Grace period 3 seconds
    Hunt duration High
    Kills extend hunts Off
    Evidence given 3
    Fingerprint chance 100%
    Fingerprint duration 120 seconds

    Professional contract settings

    Set-up time None
    Weather Random
    Doors starting open  Medium
    Number of hiding places Medium
    Sanity monitor On
    Activity monitor On
    Fuse box at start of contract Off
    Fuse box visible on map On
    Cursed Possessions quantity 1
    Cursed Possession #1 Random

    Nightmare

    Phasmophobia Nightmare difficulty screen on difficulty menu
    Step up the challenge with Nightmare.

    Unlocked at player level 30, Nightmare difficulty is for ghost hunters who want to seriously increase the challenge. If you’re comfortable engaging with long ghost hunts with limited hiding places, smudging, and identifying ghosts without three pieces of evidence, then this may be the difficulty level for you. 

    Nightmare player settings

    Reward multiplier (cash and experience) x4
    Insurance None
    Starting sanity 100
    Sanity Pill restoration  25%
    Sanity drain speed 200%
    Sprinting On
    Player speed 100%
    Flashlights On
    Lose items and consumables On

    Nightmare ghost settings

    Ghost speed 100%
    Roaming frequency High
    Changing favorite room Medium
    Activity level Low
    Event frequency High
    Friendly ghost Off
    Grace period 2 seconds
    Hunt duration High
    Kills extend hunts Low
    Evidence given 2
    Fingerprint chance 100%
    Fingerprint duration 120 seconds

    Nightmare contract settings

    Set-up time None
    Weather Random
    Doors starting open  High
    Number of hiding places Low
    Sanity monitor Off
    Activity monitor Off
    Fuse box at start of contract Off
    Fuse box visible on map Off
    Cursed Possessions quantity 1
    Cursed Possession #1 Random

    Insanity

    Phasmophobia Insanity difficulty screen on difficulty menu
    Are you feeling brave?

    Unlocked at player level 40, Insanity is for those who are feeling brave. This is the most challenging of the preset difficulty modes in Phasmophobia, offering little to no hiding spaces, only one piece of evidence, no cursed objects, and longer hunts that increase in duration every time the ghost kills a member of your team.

    Insanity player settings

    Reward multiplier (cash and experience) x6
    Insurance None
    Starting sanity 75
    Sanity Pill restoration  20%
    Sanity drain speed 200%
    Sprinting On
    Player speed 100%
    Flashlights On
    Lose items and consumables On

    Insanity ghost settings

    Ghost speed 100%
    Roaming frequency High
    Changing favorite room High
    Activity level Low
    Event frequency High
    Friendly ghost Off
    Grace period 2 seconds
    Hunt duration High
    Kills extend hunts Low
    Evidence given 1
    Fingerprint chance 100%
    Fingerprint duration 60 seconds

    Insanity contract settings

    Set-up time None
    Weather Random
    Doors starting open  High
    Number of hiding places Low
    Sanity monitor Off
    Activity monitor Off
    Fuse box at start of contract Off
    Fuse box visible on map Off
    Cursed Possessions quantity 0

    Challenge Mode

    Phasmophobia IChallenge Mode difficulty screen on difficulty menu
    The challenge changes every week, so you better act fast.

    Challenge Mode is a limited time difficulty level that changes every week. There are 26 challenge mode possibilities, each with its own difficult settings, forced equipment loadout, and task to complete a set number of times. Completing the challenge grants you $5,000 and 5,000 XP, so it’s worth trying them. 

    Custom

    Phasmophobia Custom difficulty settings screen
    Making the difficulty too easy will stop you earning rewards.

    Custom does what it says on the tin. You can adjust all the player, ghost, and contract settings to your liking, with the reward multiplier automatically calculated based on how challenging the settings you’ve chosen are. However, activating certain settings that make the contract far too easy, such as ‘Friendly Ghost’ (where the ghost doesn’t hunt), will result in no rewards.

    Apocalypse Challenges

    Phasmophobia Apocalypse III Challenge screen
    Apocalypse Challenges are not for the faint-hearted.

    In Phasmophobia, Apocalypse Challenges are extremely tough single-player challenges you can find on the event board, with each offering a special trophy, ID card, and badge to those who complete them. Unlockable at player level 50, there are three Apocalypse Challenges, each requiring you to identify the ghost, complete all optional objectives, and take a photo of the ghost during one contract. 

    The hardest part? You need to be playing Sunny Meadows Mental Institution by yourself, on the highest difficulty level–which can be set through Custom difficulty–with Apocalypse I requiring x6 or higher rewards multiplier, Apocalypse II requiring x10 or higher, and Apocalypse III requiring x15 (the highest custom difficulty in the game). If you want to take it on, here are the settings you can use.

    Apocalypse player settings

    Apocalypse I Apocalypse II Apocalypse III
    Reward multiplier (cash and experience) x6 x10 x15
    Insurance None None None
    Starting sanity 75 50 0
    Sanity Pill restoration  20% 5% 0%
    Sanity drain speed 200% 200% 200%
    Sprinting Off Off Off
    Player speed 100% 75% 50%
    Flashlights On On Off
    Lose items and consumables On On On

    Apocalypse ghost settings

    Apocalypse I Apocalypse II Apocalypse III
    Ghost speed 150% 150% 150%
    Roaming frequency High High High
    Changing favorite room High High High
    Activity level Low Low Low
    Event frequency Low Low Low
    Friendly ghost Off Off Off
    Grace period 2 seconds 2 seconds None
    Hunt duration High High High
    Kills extend hunts High High High
    Evidence given 2 1 0
    Fingerprint chance 100% 100% N/A
    Fingerprint duration 60 seconds 60 seconds N/A

    Apocalypse contract settings

    Apocalypse I Apocalypse II Apocalypse III
    Set-up time None None None
    Weather Random Heavy Rain Heavy Rain
    Doors starting open  High High High
    Number of hiding places None None None
    Sanity monitor On Off Off
    Activity monitor On Off Off
    Fuse box at start of contract On Broken Broken
    Fuse box visible on map Off N/A N/A
    Cursed Possessions quantity 1 0 0
    Cursed Possession #1 Random N/A N/A

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